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The GameChangers Programme

[/vc_column_text][/vc_column][/vc_row][vc_row][vc_column][trx_content top=”5.5em” bottom=”0.5em”][vc_column_text]The Game Changers Programme (#gchangers), developed by Sylvester Arnab, Helen Keegan, Alex Masters, and Oliver Wood at the Disruptive Media Learning Lab, Coventry University, aims to provide staff and students the means to turn teaching and learning into a game. The initiative is motivated by ‘learning by designing’, which is a project-based inquiry approach.

The programme will focus on the design and development of games (analogue or digital) or gamified activities for addressing serious issues/challenges/problems/opportunities. The course is a  six-task programme split into tasks (missions) and sub-tasks (quests), where participants can level up based on their level of readiness. The programme will provide open contents and resources to assist and guide participants and organise open sessions (workshops, speakers, etc.) throughout the process. [/vc_column_text][/trx_content][trx_content top=”5.5em” bottom=”1.1em”][vc_row_inner][vc_column_inner width=”1/4″][vc_column_text css=”.vc_custom_1452242726266{margin-top: 20px !important;}”]graphic-whats-your-game[/vc_column_text][vc_empty_space height=”20px”][/vc_column_inner][vc_column_inner width=”1/4″][vc_column_text css=”.vc_custom_1452243298398{margin-top: 20px !important;}”]graphic-get-your-game-on[/vc_column_text][vc_empty_space height=”20px”][/vc_column_inner][vc_column_inner width=”1/4″][vc_column_text css=”.vc_custom_1453036828061{margin-top: 20px !important;}”]Raving to Techno [/vc_column_text][vc_empty_space height=”20px”][/vc_column_inner][vc_column_inner width=”1/4″][vc_column_text css=”.vc_custom_1453036838829{margin-top: 20px !important;}”]Game Infusions [/vc_column_text][vc_empty_space height=”20px”][/vc_column_inner][/vc_row_inner][vc_row_inner][vc_column_inner width=”1/2″][vc_column_text]

The Pitch

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Game Sprint

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Social Stream

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