Since the launch of GameChangers in 2015, the initiative has produced two spin-out projects- Mobile GameChangers and CreativeCulture funded by HEFCE and Newton respectively. CreativeCulture was kicked off in February 2017, where the Malaysian...
GameChangers Showcase
The GameChangers initiative has been a key staple at Coventry University, aiming to embed playful and gameful approaches in our teaching and learning. It has not been an easy ride as playfulness can sometimes be seen as a bit too “arty farty” and...
GameChangers represented at GamiFIN 2017
GameChangers was represented at the first Gamification conference in Finland, where Sylvester provided a closing keynote. “It was a pleasure to be invited to speak at the first Gamification conference (GamiFIN 2017) in Finland. Finland has...
Game-based intervention design meets Design Thinking
It was a great pleasure to run a one-day workshop with Daniel Meusburger with the University of Munich on 6th May 2017. A weekend well spent. The workshop merged the transdisciplinary considerations for game-based intervention design and the...
GameChangers goes on tour: Part 1 @CUScarborough
The GameChangers programme is an exploratory and experimental programme at Coventry University’s Disruptive Media Learning Lab, where we explore the application and implication of play and games in teaching and learning, specifically in HE. And...
Remix Play Summit 2017
The Remix Play Summit has finally materialised and play-personified Feb 15th, 2017 at the Disruptive Media Learning Lab! The initial idea was concocted last year – see a brief introduction to the Remixing Play concept. Since then we have carried...
Creative Culture kicked off
DMLL has recently received funding from NEWTON UK-SEA (AHRC + MoHE) programme to expand the impact of the GameChangers initiative into South-East Asia. The project is called CreativeCulture, which stands for ‘Creative and participatory...
GameChangers Remixed
The GameChangers programme has been a key initiative at Coventry University powered by our interest in the need for playful and gameful approaches to be embedded in teaching and learning. Best practices and lessons learnt from the programme have...
Piloting a gamified platform with Sports Science
We have recently presented a paper that is looking at the perceived impact of competitive and collaborative environments on summative assessment. This study based its investigation on the StarQuest platform (http://starquest.eu/), a social and...
Re-Mixing Play
Play is key to expanding and broadening our embodied experience with our surroundings. It is an exploratory and experiential means for incrementally, iteratively and continuously updating our understanding and interpretation of the various...