Test-a-thon!

Now that you have mockups of your game it’s time to play them… a lot!

 

Now that you have a mockup of your game, you need to put it through its paces. Testing your game is a very important part of the process. The mechanics, dynamics, and aesthetics you developed in mission two will need to stand up to real players and the random unforeseen issues will rear their heads. Don’t worry, this is a good thing. this is your change to squash the bugs early on, saving you time later down the line. It’ll be a lot harder to change the foundations of your game when building a final prototype during the Game Sprint.

Your task for this quest is to play the game you’ve just mocked up and test it as much as possible. Learn from your tests and document the issues you discover in your design blog, along with the decisions you make to solve them. Share your posts with the GC community using the #GCtestathon hashtag so that others can gain insight from your findings. It might be that other groups haven’t realised similar issues with their game designs, so your insight can be a valuable resource for others, and their findings could be just as valuable to you.

This quest runs in parallel with the ‘Mock it Up!‘ quest. Building, testing and iterating upon your game design, adjusting your game mechanics, dynamics and aesthetics along the way, is a key part of refining your game design ahead of the final prototype build in the Game Sprint week.

Check out the learning resources provided to help you with your rapid prototyping. If you find any great resources we haven’t listed, let us know and we’ll add them to the site!

Learning Resources

Gamasutra – Five Tips for Better Playtesting

We believe that the best practices we’ve identified over time may be helpful to your team as well, so we’ve boiled them down to these five tips for better playtesting.

BoardGameGeek.com – 10 Playtest Principles

These ten principles will be something you can use to help yourself and your game designer friends turn in work we’ll all love to play for years to come.

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Extra Credits – Playtesting – How to Get Good Feedback on Your Game

The Extra Credits team explain the value of playtesting your game, and offer some tips on how to get the best data possible.

To play a game well, you need to know how it works! Game design thinking will help us to inject fun in problem solving. As part of the Game Changers community, we will go through the missions and quests towards understanding the secret to game design and the relevance in learning. And most of all, we will have fun and gain new skills in the process.

Game Design Thinking
Sylvester Arnab, GC Team

Say hello to the group and share your thoughts and what your skills are. You never know when you might want to trade knowledge and skills to make your games better! We believe in learning together and from each other, so jump in!

Community
Kate Green, GC Team
The Game Changers programme is all about being open and sharing your ideas with the wider community, read our Open Guidelines for suggestions of great platforms you can use to share your work!
Open Platforms
Alex Masters, GC Team