Mock it up!
It’s time to build, and build fast! Create a rough and ready mockups of your game, ready for testing.
No doubt, as you build your rapid prototypes, you’ll notice things that maybe don’t work as you had first envisioned they would. That’s fine, we’re expecting a few bumps in the road, and this gives you the chance to make changes before attempting your final prototype in the Game Sprint. Building a mockup is a test in itself. Take note of any issues your come across and adapt your game design to resolve these problems.
Your task for this quest is to build your rapid prototypes and share these prototypes and your thoughts with the GC community along the way, through photos, videos and blog posts. Document the issues you discover in your design blog, along with the decisions you make to solve them. Share your posts with the GC community using the #GCmockup hashtag so that others can gain insight from your findings. It might be that other groups haven’t realised similar issues with their game designs, so your insight can be a valuable resource for others.
This quest runs in parallel with the ‘Testathon‘ quest. Building, testing and iterating upon your game design, adjusting your game mechanics, dynamics and aesthetics along the way, is a key part of refining your game design ahead of the final prototype build in the Game Sprint week.
Check out the learning resources provided to help you with your rapid prototyping. If you find any great resources we haven’t listed, let us know and we’ll add them to the site!