Mock it up!

It’s time to build, and build fast! Create a rough and ready mockups of your game, ready for testing.

 

No doubt, as you build your rapid prototypes, you’ll notice things that maybe don’t work as you had first envisioned they would. That’s fine, we’re expecting a few bumps in the road, and this gives you the chance to make changes before attempting your final prototype in the Game Sprint. Building a mockup is a test in itself. Take note of any issues your come across and adapt your game design to resolve these problems.

Your task for this quest is to build your rapid prototypes and share these prototypes and your thoughts with the GC community along the way, through photos, videos and blog posts. Document the issues you discover in your design blog, along with the decisions you make to solve them. Share your posts with the GC community using the #GCmockup hashtag so that others can gain insight from your findings. It might be that other groups haven’t realised similar issues with their game designs, so your insight can be a valuable resource for others.

This quest runs in parallel with the ‘Testathon‘ quest. Building, testing and iterating upon your game design, adjusting your game mechanics, dynamics and aesthetics along the way, is a key part of refining your game design ahead of the final prototype build in the Game Sprint week.

Check out the learning resources provided to help you with your rapid prototyping. If you find any great resources we haven’t listed, let us know and we’ll add them to the site!

Learning Resources

Prototyping for Game Design

“Prototyping is the name I use to describe a set of methods that use various means (paper & pencil, software, etc.) to model game mechanics and balance the play mechanics”  by GameDesignTools.com

Gamasutra – How to Prototype a game in under 7 Days

Gamasutra’s detailed resource for the rapid prototyping of a game.

How to Design a Board or Card Game: 10 Prototyping Tips

Ten game design prototype tips from goplaylisten.com; a board game review, guide, and design blog with added extras

Introduction to Game Design, Prototyping, and Development

Introduction to Game Design, Prototyping, and Development combines a solid grounding in
evolving game design theory with a wealth of detailed examples of prototypes for digital
games.

To play a game well, you need to know how it works! Game design thinking will help us to inject fun in problem solving. As part of the Game Changers community, we will go through the missions and quests towards understanding the secret to game design and the relevance in learning. And most of all, we will have fun and gain new skills in the process.

Game Design Thinking
Sylvester Arnab, GC Team

Say hello to the group and share your thoughts and what your skills are. You never know when you might want to trade knowledge and skills to make your games better! We believe in learning together and from each other, so jump in!

Community
Kate Green, GC Team
The Game Changers programme is all about being open and sharing your ideas with the wider community, read our Open Guidelines for suggestions of great platforms you can use to share your work!
Open Platforms
Alex Masters, GC Team